Class_name = "CVehicleTurret"
object_name = "HowitzerTurret"
//   Pak 40
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Large.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerFieldCannon.txt"
[end]

PitchPoint = -0.093, 0.948, 0.0

AngleYawMin      = -180.0
AngleYawMax	     = 180.0
AnglePitchMin    = -5.0
AnglePitchMax    = 15.0
AnglePitchDef    = 3.0
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 6.0
PitchAngularSpeed  = 3.0

FireArgumentNum  = 64100
AttackAnimationArgNum = 61

FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4

MuzzleDisplacement = 3.1, 0, 0
AttackDistance   = 1500.0

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE.txt" //Pzgr.Patr. 39 KwK 40
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE.bin"
	ExplosionScript = "LuaScripts/WorldObjects/Explosions/Small/Ground.txt"
	BulletsCount = 50
	StartBulletSpeed = 550
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 15.0
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV.txt" //7.5 cm Sprgr.Patr.34 KwK 40
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV.bin"
	ExplosionScript = ""
	BulletsCount = 50
	StartBulletSpeed = 750
	RealPhysicBullet = true
	PriorityArmorMin = 15.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1
NumBulletsInQueue = 1
QueueRechargeTime = 4.0
BulletRechargeTime  = 1.0

NeedFuse = false

IsSoundLooped = false
SoundNumber = 1